Saturday, April 28, 2012

The Scrum 3x3

I've published a new and improved version of this article on LinkedIn. Click here.

I've been developing software professionally for over 20 years, and project methodology has been a perennial problem in the industry. In the mid-90s it seemed like a new methodology was being devised every other week, and none of them seemed to deliver what was promised. I think I came to the implicit conclusion that software project management was an intractable problem.

If you had told me back then that a new methodology would soon come along that would be adopted by perhaps 80% of commercial companies, with many people reporting great success, I would scarcely have believed it. Yet that is exactly what has happened with Scrum.

Let me admit up front that I am a fan of Scrum, and I want to discuss it in future posts. Now, I'm not really interested in the Quest for the One True Scrum, and nor do I want to participate in the Scrum Wars. But I thought I should at least share what I believe Scrum to be.

Essentially, to be doing Scrum you need to have the following 3x3 -

  • 3 Roles - Scrum Master, Product Owner, Team Member
  • 3 Meetings - Sprint Planning, Daily Scrum, Sprint Review/Retrospectivve
  • 3 Artifacts - Product Backlog, Sprint Backlog, Burndown Chart
The whole process is well captured in this image -


And that's it. If you are doing anything less than this, I would suggest that your methodology is "Scrum-like" but not Scrum. If you are doing anything more, good for you.

1 comments:

Angelina ray said...

This is such an informative article on scrumand very clearly written. Every single thought and idea is direct to the point. Perfectly laid out. Thank you for taking your time sharing this to you readers. -

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